Räkna (Swedish for “count”) is a Math Arithmetics training game for everybody ages 6+. The objective of the game is to try to find all number bonds (pairs) to reach a given target number for each number screen.
Count has two game modes, normal and practice. Introduced in version 1.3.0 is the concept of levels, which is more of a training mode where players can select the target number themselves.
How it works
A game of Count starts with 60 seconds and a number screen which consists of 12 random numbers and a target number. The target number is displayed centered up top, just below the timer bar.
Using the given arithmetic the player needs to find number pairs using these numbers to reach the target number. So above, the player has already found 3 + 1 and 2 + 2. They are marked green to indicate that they have been correctly used. They may not be used again. The orange 2 is currently the first selected number in the final pair for this screen. Tapping the last 2 will turn both 2s green and the player should click the check-button to verify and continue to the next screen.
Each number screen contains of at least two pairs that will match the target, but there may also be cases where the whole number screen can be filled. One point and extra time is given for each pair found. When you think you have found all number pairs, you press the “check”-mark. Any missed pair will be highlighted and the time paused so you can see what you missed. You will also get one point taken away for each pairing possibility missed.
If all pairs were found, you will be taken to the next screen, and a new target number will be randomly selected.
Practice with Levels
When playing in levels mode, the player chooses the target number and then plays for two number screens. There is no timer that can run out, but you are still timed so you can see your improvements. Your best time is tracked for each target and arithmetic. You can also use the level practice for multiplication table training by using division arithmetic for a given target for example.
- Game Center
- Level based training mode
- Harder mode (higher numbers) for those looking for a greater challenge.
- Timer on/off
Each player has his or her own profile. A profile has lots of statistics which can be fun to view, for example: Best scores for each of the arithmetic four, including hard mode for each, total accumulated score, number of screens cleared etc etc.
The game’s timer can also be turned off for a profile which might be a good idea for some – for example my youngest who wouldn’t play with the timer going!
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